So, my only resolution this year is to lose weight. And mostly, that’ll be by eating less. OMAD when possible, with exceptions for social lunches. So far, it’s going alright. A bit of snacking, but less snacking than before, and a lot less eating after the kids are asleep, which I think has been a really big culprit in both poor sleep AND weight.
Since the foot stuff seems to be understood, I’ve been walking a bit, both IRL and on the treadmill, and today ran errands on the bike. Will be ramping up activity, and it seems like Ei-Nyung and I will be hiring a trainer to come every so often – possibly weekly, possibly more. We’ll see. I like the guy I’ve been seeing for my shoulder, but I think having someone show up at our house will be really helpful.
Otherwise, been noodling on music stuff, both practicing guitar (playing Woodkid’s Guns for Hire, from Arcane), and making stuff with various electronic devices. Nothing significant, and nothing intensive so far – but just getting hands on them and playing around for familiarity’s sake. One thing that I found interesting – I got the Dirtywave M8 Tracker a while back – it’s a very bizarre piece of gear. Basically a Game Boy, but with a spreadsheet you use for making music. The thing that’s interesting about it is that absolutely none of it looks like an instrument of any kind – so much so that any familiar patterns you might fall into are impossible, because the device just doesn’t work like anything else.
I’ve found it’s weirdly effective at taking loops and encouraging you to make variations to chain together. Every sequencer does this to some degree, but because of how the M8 is structured, and because so much of the process is copy-paste-oriented (not just making music, but organizing and structuring everything) that it’s really easy and intuitive (once you get into the inscrutable UI) to build up songs from variations of patterns. I have a long, long way to go to make something even marginally interesting, but it’s a weird quirk of the hardware that this is so easy.
We’re planning another Korea-Japan trip – this time it looks like it’ll be Japan-Korea, likely spending time out there with friends from here again, possibly multiple groups of them if things work out. I think traveling with friends may be one of my favorite things. It’s often a bit nerve-wracking beforehand – what if things go wrong? – but once it’s all underway, it’s always been a blast.
One goal I have for this trip would be to pick up a Japan-exclusive guitar of some kind. There’s FGN, which seems potentially interesting, and there are some limited Japan-only Fender guitars that could be interesting as well. It’ll be something weird to poke at, to see if there’s something worthwhile. But otherwise, for me the only real other goal is to see the authentic inside of a castle. I think Himeji castle may not be in the cards this trip, but there are undoubtedly things like it closer to Tokyo.
I dunno if I have any other particular plans for 2025. I think the other thing that I want to do is spend way, way, way less time watching random shit on YouTube. It’s useful sometimes, but very easy to fall down the rabbit hole, and like a lot of social media, once I look around and realize how much time it’s eaten, it’s a very unsatisfying way to spend my time. So more time playing & making music, more time being active, more time playing long-form games & reading novels. More time writing stuff. More time with friends, more time playing board games IRL.
I don’t know what my future holds re: mentoring. Like I’ve said before, 1:1 mentoring hasn’t been fulfilling for me. And because I’m not charging for it, the cost of scheduling that time hasn’t had a good ROI for me. I really like it when I can talk to groups. So maybe I’ll try to find/do more of that this year. But I think my stab at 1:1 mentoring is probably over, unless there’s a really significant reason to keep doing it.
Oh, speaking of board games –
- Ark Nova: Fantastic game about building a zoo. Very much like Terraforming Mars in many ways, but feels more cohesive. A long game, but it’s never felt long.
- Slay the Spire: A great adaptation of the videogame. We haven’t played this enough yet, and I think it’ll take a little time to wrap our heads around the ways that it’s different, but it’s a shockingly good adaptation.
- Compile: Very much like Critters at War or Air, Land, and Sea – mechanically almost identical. But the cards are a great tactile experience and gorgeous, and the variety of groups of cards makes this Sushi Go Party to the other games’ Sushi Go. More variety, more synergies.
- Ticket to Ride: Europe 15th Anniversary Edition: Played this with friends this weekend, and TTR’s always a fun time.
One thing that’s been interesting is that now that the kids are up to play some more complicated stuff, my desire to purchase more games has almost vanished. There’s a few that I see and think, “Oh, this is specifically interesting,” and so I’ll get it, but that general sense of “Oh, this looks neat!” doesn’t lead to a purchase anymore, because we have a huge backlog of stuff that we’re now actually making our way through, which is really great. I think maybe we’ll try TIME Stories as a next kind of “family game”, or maybe we’ll take another swing at Descent: Journeys in the Dark. Some friends have started D&D campaigns with their kids, and I’d like to do that, but honestly, the thought of DMing makes me quite nervous. But maybe.
I think there’s a few videogames I wanted to get to in 2024 and mostly failed – but for me, I’d like to finish The Witcher 3 and Cyberpunk 2077 – in both cases, I think I’m going to have to restart from scratch. Other than that, a PC upgrade has made F1 24, WRC 24, and Assetto Corsa come alive again, and I’m enjoying those a LOT. Even with the PC upgrade, it’s still way cheaper (and safer) than track days, and scratches maybe 85% of the itch.