Aura

So Aura didn’t make the cut. It didn’t get onto the gbadev.org competition cart. I’m disappointed, and in some senses, almost disgusted, because some games are *clear* ripoffs of pre-existing games, like Battleship, or Magical Drop, which was expressly prohibited by the competition rules. One game has Battlezone’s original tank as the splash screen.

So, I’m disappointed. I’m irritated, and sort of pissed off as well, that after two months of waiting, we end up on the short end of the stick.

But, at the same time, I couldn’t be happier with Aura, I couldn’t have been happier with the experience, and it’s genuinely something I’m extremely proud of, and happy to have had a hand in creating. I think that we actually have a shot at making this a *commercial* success on the PSP or the DS, to be honest, and that rejection from these guys is like having your high school music teacher tell you you’re no good, then go on to write a piece of music that’s a tremendous critical and commercial success.

3 comments

  1. Anonymous says:

    yeah, grr.

    i’m pretty disappointed that the competition seems to have been a “game implementation” contest rather than a “game design contest”. (as per you comments on the forum, for example)

    i’m shrugging and saying “oh well”, but I definitely think Aura deserved to be on the cartridge.

    -m

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