Sometimes, it’s weird how a small change can cascade into a big one. Ended up changing something big based on the way something really small didn’t work out the way certain people expected, and it could have lasting, and large-scale ramifications on the game. It’ll be interesting to see if this goes through, because for me, it’s something that I’ve been pretty unhappy with. I got handed the system as it was, and something had always bugged me about it. I knew what it was, but since it had gone through so much review, it didn’t seem like the kind of thing that I could change, since it had been passed to me as-is. Still, one thing that people really wanted simply wouldn’t have worked as designed, and because that thing was broken, it leads to the opportunity to see if I can make larger-scale changes for the better. Keeping things as straightforward as possible, naturally, but it definitely makes things interesting… er. Interestinger.
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It’s exactly that kind of go-getting, word-making-upping that makes you such a perfect person for your job. 😉
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Embarrassingly enough, the first time I put in that wisecrack, I totally spelled everything wrong. I totally deserved that.