Month: July 2009

Crazy Day

So, we took Seth to the airport, and sent him back home. It was fun having him come hang out. Had soup dumplings before he left, which is always a nice plus. 😀

Weird to think that while he was here, we got a new car, and Michael Jackson, Ed McMahon, Farah Fawcett, Walter Cronkite, and Karl Malden all died. Not that those are the big markers of time passing, but it was like a whole suite of recognizable characters from my childhood passed away in the last month.

After dropping him off, we headed down to Laguna Seca. A coworker/friend races his Honda S2000, and he’d offered to take people for rides around the track.

It was something I’ve always wanted to do – well, I suppose realistically, I’ve wanted to drive – but I’ve always wanted to go around a racetrack at the speeds one would actually go around it while racing (or as close as a street car will go). Sure, I’ve driven around Laguna Seca hundreds of times in videogames over the years, but it’s MUCH crazier in person, without question.

The Corkscrew? Bonkers. The speed going into the sharp corner at the end of the first straight? Craziness. Also spectacular.

Definitely awesome. I’d love to do that again, or get a chance to drive on the track myself. Went down to Cannery Row in Monterey – I don’t know why I hadn’t imagined it’d just be Pier 39, but it was. Bleh.

Drove back, and am exhausted. Big fun.

Quick iPhone Game Reviews

The various iPhone games I have right now. Recommended in bold.

must.eat.birds
Fieldrunners
Dr. Awesome
Monkey Ball
Word Warp
Tris
de Blob
Morocco
Enigmo
Mazefinger
Uniwar – close
Top Gun
Peggle
Blimp – close
Eliss
Textropolis
iShift
Azkend
The Last Cannon – close
Real Racing
Rolando
Topple
iDracula
Tap Tap Revenge 2
Galcon
GeoDefense
Scramble
Pocket God
Flight Control
iSR
Lemonade Tycoon
Underworlds
The Creeps!
Car Jack Streets
Apple’s Texas Hold ‘Em
Zynga’s Live Poker
Trixel
Pew Pew (It’s FREE!)
cs.one
Star Defense
Hero of Sparta
Knights Onrush
Let’s Golf
Mass Effect Galaxy
Warpack Grunts
Doom Resurrection
Zombies & Me

While I’d say most people could get the bolded titles and have some fun, there are a couple others that are close, and some that are well done but I still can’t really recommend without substantial reservations. (Uniwar, iSR, etc.)

Some are clearly well-put-together, but for whatever reason, totally failed to grab me. Underworlds and Car Jack Streets are both more “involved” games, and one’s basically a Diablo clone, which I thought would have been a sure recipe for success, but I can’t bring myself to be bothered to play them. I think it’s that I don’t feel like there’s any reasonable return on the time I put in, unless I sit down with it for longer than I’d want.

Some that I’d actively anti-recommend:

I *hate* Mass Effect Galaxy. Mostly because I really enjoyed the console game, and ME:G is *so* bad that I find it offensive. The combat sections are boring, unremarkable, and the loading in between every section is inexcusable. Worse than all that, the story sucks. The writing is horrible, the interactive dialog is really poorly done, and it’s an insult to the franchise. I want to like it, but I can’t.

Warpack Grunts, on the other hand, is just a bad game. The control scheme is incredibly poorly thought out, and despite some charming humor, and really nice explosions, the game is actively awful to play. Clicking on the screen to move and double-tapping to shoot means that when you’re panicking, it’s impossible to either more or shoot reliably. Since screwing up basically means instant death, and there’s no save system, the game’s just a constant “fuck you.” Easily one of the worst game I’ve played on the system.

I also wish EA’s Zombies & Me was more fun. I like the concept, but the execution is really sloppy. When you die, there’s no “game over,” or death animation – the game just abruptly switches to the “Game Over” screen – it’s incredibly jarring, and really feels more like the game has just arbitrarily stopped you, and not that you lost. The game could be a LOT better with a 1.1 update, but as it is, even at a buck, it’s not worth getting.

Also, cs.one seems to be really highly acclaimed, but I hate it. Maybe it’s just the “thrust” genre (think Asteroids’ control scheme), but the game basically kills you with poor controls, then insults you when you’re dead. While it’s got a really neat aesthetic, the overall game structure isn’t very compelling, the controls are incredibly difficult to use well, and overall, I find it more tedious than fun.

Of course, all of these games took a lot of people a lot of time to make, and some of them are clearly ambitious and challenging. But some of ’em just aren’t worth the money. :\

Of all of them, if I had to recommend only one other game, it’d have to be Real Racing. Firemint’s gone way, way beyond anything else on the iPhone so far, and it’s an incredibly compelling racing game, even with the simplified controls.

Second would probably be Doom: Resurrection. Yes, it’s a rail shooter. But it’s a rail shooter that’s so appropriate for the platform that you really don’t even feel the lack of control over the movement.

Yeah, they’re expensive at $10 each. But I’d take either of those over 90%+ of any 10 $1 games.

Eating…

So, a handful of years ago, Klay & I had a bit of a competition, to see who could lose the weight we’d put on over the previous few years. While I won the competition, Klay kept up the habits, and achieved his actual goals. I didn’t.

I’d lay some of the blame at changing jobs, which radically shook up the habits I’d been developing before they had a chance to “set,” but realistically, it’s that I just let it fall apart.

The thing is, it was simple while I was doing it. Don’t eat to excess. Let yourself stay hungry – you’re not going to starve to death. Don’t eat garbage – soda, unrecognizable non-foods, etc.

The simple fact of competition was enough to keep me adhering to good behaviour, and the end result – looking and feeling better – was reward beyond anything the competition had set up.

Why didn’t it stick? Food’s delicious, and there’s definitely something pleasurable about eating whatever it is you enjoy, and however much of it you want.

I’d hit a plateau at 213 – I couldn’t get below that. Now, I’m at 218ish, and while that’s only 5 lbs, it’s a really critical and really difficult 5 lbs for me – makes the difference between being “chubby” and being “okay,” to me. Realistically, I’m still ~30 lbs more than I should be, but I’m willing to make this a long-term project.

The key, I think, is to develop simple, easy rules. If I put half a meal in a takeaway box up front, it takes a little “activation energy” to bother to eat it later. It’s also cold, having been in the fridge, so it’s a little less appealing. If I’m genuinely hungry, I’ll eat it, but I won’t eat it “because it’s there.”

No more soda. Work makes soda really accessible, and I end up drinking a Diet Coke almost every day. I don’t even *enjoy* it, it’s just a habit I’ve developed for some ridiculous reason.

So, those are the first two things. No soda, and eat less. If I focus on rebuilding those habits, they’ll build the foundation for the rest.

Truffle Burgers!

So, we had some left over Black Truffle Explosion centers from the Alinea dinner, and we were up for BBQ this week (we do BBQ every Wednesday at work). Given that we had a bit of short notice to put the lunch together, we had to do something interesting, but quick.

So, using the gelatinized truffle/butter “centers,” we stuffed ’em into the burgers.

HOLY CRAP THEY WERE GOOD.

I mean, the first bite was good, but the second bite got into the truffl-y center, where it was like the burger equivalent of the BTE. Amazing.

I don’t know that I’d ever want a non-truffle burger again!