Videogames are software. And as critical as engineers are to videogames, if a game team fired most of its designers and artists and said that engineers would constitute the majority of the development team and that all other disciplines were secondary… you’d end up with some terrible videogames.
No disrespect to engineers at all. But just because software is code, software is a creative collaborative multi-disciplinary effort that requires top-level work from ALL disciplines involved working *together* toward a shared vision.
Creating a world where designers, artists, audio folks, producers, project managers, etc. are “second-class” citizens relative to engineers is not how to create great software. I say that with a 20 year history, and at least a few significant successes that illustrate that I know what I’m talking about.
Musk may be smart in some fields, but it’s clear he’s got a 101-level approach to building consumer software, and if I was a Twitter employee, I’d take the severance and GTFO. This is the wrong approach, and since it’s worth calling your shots, it *will not succeed*.