Twiddling Thumbs

Work:

Kind of strange. Most of the team is still here, and most people haven’t started on next year’s game, and or they haven’t moved on to other teams yet, so we’re just sitting here, waiting whether there’ll be some quality control issue or not. Nothing work-related to do, other than give some thought to next year’s game, or otherwise occupy my time. I’ve spent a couple hours brainstorming, some time watching Cosmos, some time playing Gungrave: OD, and some time playing Crazy Taxi 2, on my Dreamcast.

Gungrave is definitely “cheap” – the controls are unsophisticated, the character models simple, and the storyline and “animation” less well made than in the first game. Reasonably fun, but not as compelling as the first game, even as short as it was. Worth $15? Sure, if you like shooters. But not worth it to most people, I would suspect.

Cosmos is really, really impressive, given when it was made – just as compelling now as ever. The DVD actually has Carl Sagan, much older, giving updates to certain parts of certain episodes at the end of their original content. Great stuff.

Still – running out of sort of “passive” stuff to do. Went for a bike ride this afternoon, which was fun – good to get exercise, and get out of the office for a touch. But it’s strange – just as with The Fox Group, even when I’ve got nothing to do, I feel guilty about being away from my desk. Even though sitting at my desk requires me to do nothing. Nothing. At this point, I’m basically being paid to be bored, and keep my chair from floating away.

*sigh*

Because of certain conditions, I can’t even use this time to do what I want to do, in terms of creating a prototype for a design I’ve been working on for the last few months.

2 comments

  1. Seppo says:

    The way our tools are set up, I can’t guarantee that changes I make on my machine won’t get moved accidentally into mainline. As a result, I can’t do *anything* with the code until it’s completely locked up, after we’ve gone gold.

    seppo

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