I wanna make a game that is fundamentally un-meta-able, that can’t be spoiled by streaming, that has no balance or competitive value, and yet is still fun and interesting to both play and watch.
Basically, I hate what “competitive gaming” in a world where everyone has instant access to maximum information has done to game, and what streaming has essentially done to make single-player narrative games … more or less valueless. Sure, I get that the arguments about Twitch expanding the base, etc. whatever – I’m just saying *personally* I want to make a game you can’t ruin either through streaming or competition, or specifically, if you can make these things *better* by doing so.
Where competition & metagame adherence evolves the metagame in unpredictable ways – so the more you find someone “meta-ing” if part of the core-game system changes the overall balance or goals, or what have you, and where if a player is streaming, that streaming itself changes the narrative in a way that maximizes entertainment value *for streaming* the way that stuff like the newest Tomb Raider did, but in a more extreme way.