So, we’ve been generally getting pretty good reviews, for Sims 2 – mostly in the 8-9 range, with some mid 7’s thrown in for good measure. One notable outlier is Gamespot, whose 6.5 review came as a pretty substantial shock, to me. I tend to trust Gamespot more than say, IGN or any of the other review sites, largely because they’re more critical. If a game scores in the 9+ range, that’s almost a genuine guarantee of its quality. If something you expected to score an 8.5 scores a 6, you know something’s amiss…
…most of the time.
http://www.gamespot.com/ps2/strategy/thesims2/review.html?sid=6136709
I just don’t agree with a lot of the stuff the guy’s saying. Some of it’s flat out wrong, and other parts of it are so heavily biased towards comparisons with the PC game that when I first read it, I was really angry. I’m still pretty upset with what reads to me as a really snide, pervasively negative tone to the review, which trumps, in this case, *content* review. Sure, he can write whatever the heck he wants, and fundamentally, it doesn’t change *my* impression of the game (I believe it’s a *solid* 8.5), but IMO, the tonal bias and the innaccuracy of the review genuinely bother me.
Still, the big thing is that on the various forums that have messageboards (GameFAQs in particular), it was interesting to see the reaction, and the general shift in the tone of the posts. When the game first arrived, it was really clear to me that it suffered from being called “The Sims 2” – people expected a PC port, which at this point, the hardware simply isn’t capable of. Sure, the graphics aren’t up to the PC, which is due to schedule/resource vagaries, but fundamentally, the Sims is structured quite differently than most other games, and the level of customization and simulation that goes on behind the scenes really crushes the console hardware. So it’s frustrating to read relatively naive posts saying that it would have been “easy” to port the PC game, but had we tried to do that, the sacrifices that would have been necessary would have led to a merely hamstringed version of the PC game, which we all thought was a less satisfactory solution than the one we ended up with.
But, again, the issue is of message – the box says, “Sims 2,” and at this point, people have been trained to expect the same thing, when it’s named the same. To me, this was a colossal failure of marketing, because it became clear *very quickly* that people’s expectations weren’t being matched by the product we’re selling. To me, that’s a genuine shame, because I really enjoy playing our game. I think it’s an *excellent* reimagining of the PC game, given our limitations, it’s fun in its own right, and innovative in several ways, to boot. Sure, it’s not perfect – I could rattle off probably a hundred+ different things we should have done differently, but it’s not like last year’s game where those issues were fundamental, core, structural issues with the game design.
Anyway, metacritic’s still hovering at 80%, which is, realistically, pretty damn good. I’m still proud as hell of the game, and like I was getting to before, it’s nice to see the evolution of GameFAQ’s posts, from, “This sucks! This isn’t the Sims 2!!!” to, “How do I get past (some relatively late-stage obstacle)?”