
I’ve been a fan of Formula 1 for the majority of my life at this point – since reading about the Senna/Prost days in high school study hall to catching back up with it after a few years off in 2009, when I started watching again because J couldn’t sleep, and I’d catch random races in the middle of the night while rocking him (and then K) back to sleep.
The overarching thing about the last decade of F1 is somewhat unfortunate. The rules have been bad.
Just straight up bad.
The problem is that the way things were going, teams were spending so much that there was no sense of any kind of level playing field. Ferrari would run new engines for every session, test constantly at their private track, etc. and it led to a period of both Ferrari dominance, and small teams falling by the wayside, unable to compete. It’s more complex than that, sure, but not a lot more.
So the way that F1’s decided to fix that is to be more restrictive. More restrictive rules. Less testing. Cost cap. Engine freezes. The unintended consequence of all of this have been significant periods of stagnation and dominance. Why was Hamilton able to get a huge collection of WDCs? Because Mercedes had a really powerful engine advantage, and no one else could catch up. Why has Verstappen collected a bunch of WDCs? Because Newey nailed the ground effect era rules, and no one could catch up. Get a rule change right, and there’s so much that goes into building an integrated car around those rules that with no testing & limited cost and engine freezes, there’s no way to build a better car, and once a team has a lead, they run away with it.
On top of that, as teams optimize their designs around the new rules, the intended effects of the new rules fall by the wayside. Ground effect was supposed to help cars follow more closely. Now? They still generate enough turbulent air because clever folks got around the rear wing rules, and cars can’t follow closely anymore.
Point being, all the cost restrictions and restrictive rules mean that cars are boring, races are boring, and worse, they’re essentially static for years. Gone are the days when a backmarker team could come up with an insane concept and achieve some success.
So here’s my proposal:
- Teams are given a fixed budget of $100M for a season.
- Spec monocoque – same for all teams
- Spec engine – yeah, I know this is a bummer, but unless you can develop engines throughout the season, the only thing having different engines does is entrench advantages. So the base engine is a spec design.
- Maximum team size of 150 people across all disciplines
- No wind tunnels, only computational fluid dynamics (CFD)
- Car must fit in a box of X size, which is used to ship the cars from race to race
Okay, so those are the basics. Other than that, the idea is that you can do whatever you want. Engine manufacturers can be involved to modify the spec engines, but they all start from the same place, and have to work within the budget. If an engine manufacturer gets involved, for instance, they devote an employee to the project, which counts against the staff count, and any work the manufacturer does counts against the budget.
Spec monocoque ensures some level of minimum safety for drivers, and also controls certain hardpoints on the car, so everyone’s working with the same sort of basic LEGO connections to the monocoque.
At every race, two weeks before the race, a specific new rule is introduced for that track. These rules can include things like:
- No front wings
- No rear wings
- Grooved tires
- Minimum ride height of 5″
- Smooth underbody floors required
Stuff like that. Essentially, “Here’s a difficult problem to solve, make the car as driveable as you can.” And in some cases, you’ll end up with cars that are very difficult to drive. Unbalanced aero. Awful grip. Whatever. Drivers will have to… gasp… adapt. Those who can adapt the fastest will be extremely valuable. But they’ll still be restricted by the cost cap.
Every race, the cars will change. It’ll be like a new season reveal every race. But because the teams will be working with hugely restrictive budgets, they’re also going to have to be very cost-conscious. Teams will have to make compromises across the season to maximize total potential, not necessarily potential at a specific race.
Because of this, you won’t be able to optimize solutions. Building a car that works in Monaco on old-timey skinny tires, then going to Miami, but having to race with regular tires but no front or rear wings? Yeah, it’s a challenge. Some teams will get it very wrong and be many laps down. But every race will be exciting and weird, and as teams get better at this, you’ll see them coalesce around some basic performance benchmarks, but they’ll never be able to “solve the problem” the way they do with the current formula.
Chaos formula. Every race is exciting. Driver skill matters. It’s a constant engineering challenge. Every race is a new car reveal. Costs are kept under control by specifying the critical components, but otherwise, the rules are much less restrictive, leading to more interesting solutions. Teams can test as much as they want, as long as they can afford it.
I’d watch it.