Category: Uncategorized

3/11

So, as of March 11, 2009, I’m a Co-Manager of Social Concepts Gaming. It’s a division within Social Concepts that’s run by Colin and me. We’re making games, almost entirely on our own terms.

I think it’s the start of something really interesting, and one of the first times I’ve started a job and not actively thought from the start, “Hrm… I wonder what’s next?” Barring catastrophe, this is a job I could see myself at for the remainder of my career, if we do well. If we don’t? Sure, obviously, there’s that. But there’s very little about this arrangement I could imagine wanting to do differently.

Here’s to the start of something different!

Outliers

Just finished Malcolm Gladwell’s new(ish) book Outliers, and really, really enjoyed it. Like all his books, the stories are interesting, it’s a really fast read, and he draws a lot of very clear connections between the stories and the arguments he’s making.

More, the underlying argument makes a great deal of sense. The notion that a person is more than just their immediate selves is one that Americans don’t seem to put a lot of faith into, but by taking a look at a number of very successful people and trying to figure out what kinds of things led to their success (or in some cases, lack thereof), Gladwell makes a really good case that where you’re from matters, but more, and better, that basically anyone can actively *do* something about it.

For me, thinking about a future where I’ll one day have kids, it’s an interesting way to think about what kinds of things we’d do while raising them. I know I love a lazy weekend in the hammock or on the couch, but the book’s reminded me how hard my parents worked to give me the opportunities I had, and how much of who I am I owe the hard work they put in to keeping me fully engaged all the time.

Repayment for that would seem to be best done in kind. The days and days and days my mom spent waiting to take me from one activity to the next… those days I inherit, and pass on to my future children.

Whoa.

So… in what appears to be an absolutely monstrous burst of ridiculousness, as of mid-afternoon today, I’m officially employed at the same company Ei-Nyung works at for 3 days a week. What makes this *ludicrous* is that I only took a $2,000 pay cut from my salary at the start of last year to go down to 3 days a week.

:O

Seriously, it boggles my mind. In the other half time, I’m doing design consulting for another project, which has been pretty fun so far, and working on an iPhone game with Colin. This provides enough $$ to keep us financially stable (though we’ll know for sure in a couple months), and time to work on these other side projects, which are riskier.

It’s ridiculous.

The End of an Error

Sitting here, on the eve of Inauguration Day, it strikes me how different things were eight long years ago. Most of the stuff that affects us all, we already know about. 9/11, Afghanistan, Iraq, economic collapse, blah blah blah. Still – some things seem like they were SO far away.

In 2001, I’d buy a house, Ei-Nyung and I would move in together. I was working for my dad, in Livermore. I had a Mitsubishi 3000 GT. No Mobius yet. Heck, Mobius wasn’t even alive yet! Didn’t get along all that well with my mom. Was just about the time I started hanging out with Klay and Lindsi – strangely, it took a while after I stopped working at Sega to actually hang out with some of the peeps from the company. Joe T. had moved in. Maybe Brandon in 2001, as well? Renovations on the house started late in 2001, if I recall correctly. We had different neighbors to our right. The neighbors to our left were in better health. The neighbors behind us have switched twice since then. Sonja (my family’s first dog) was still alive, and in Canada. It’d been a really long time since I’d seen any of the Canadian peeps, and would be another year or two since I would.

I wasn’t particularly politically aware/active then. I could see, clearly, that Bush was a buffoon, and I was tremendously disappointed when Gore didn’t fight for the win he deserved. But I would never, ever have guessed how badly things would go off the rails – how disastrous a period in American history this would be, and how much it’s likely to affect my life for decades to come.

Good riddance to bad rubbish! Finally, it’s over. May we, as a country, hold him and his ilk accountable for their actions, and may we move forward, on to a better future!

Busted Stuff

Things that are currently not working like they should:

  • The front of the house still leaks – gotta call someone, but don’t really know who
  • The water heater’s borked. Looks like it could be a dirty sensor of some sort, but it’ll require some troubleshooting tomorrow. Not looking forward to it.
  • The internet sucks. SBC has been screwing with us for the last month, and our internet connection’s been all over the place.

I know it’s only a few things, but it feels like everything’s busted, and it’s annoying. SBC in particular is pissing me off at the moment, but it’s really feeling like stuff is just falling apart. I figure repairing the front of the house at this point is simple, but recently also found some other potential leaks in one of the corners (front living room area) which I’m gonna have to start watching really carefully. Gah. Never f’ing ends.

Two Thousand Eight

Well. That was quite a year.

Lessee – what happened? The election, I think, is easily the biggest thing, and the thing that holds the most promise for 2009.

For us, the new kitchen and stairs are a huge change for the better. A couple unexpected twists and turns along the way (permits, anyone?), but overall, the changes have been enormous and positive.

Career-wise, things were really good for the most part – lots of moves in the right direction. I got a really great chance to build some useful skills – working with a wide variety of people on a wide variety of projects, got to look at design from a high, system-oriented level. I got a good chance to make a lot of positive change on those projects. Who knows, despite getting laid off, there’s some chance some of those projects will eventually see the light of day. We’ll see.

At the end of the year, even, I got a chance to do some consulting, which is something I’ve wanted to see if I could do, and so far, it’s turning out pretty well (I think). I think it’ll grow into a good opportunity in 2009.

The next year, we’re going to almost certainly finish up the big things on the house – do the drywall, and get a lot of the cosmetic things done.

Let’s see… for the next year:

* I will win a >6-figure prize in the lottery (this is sort of an interesting “resolution” – I have this weird record of knocking down some absurd “resolutions,” and so I figure this year, let’s shoot the moon!)

* I will find a “Creative Director” level design job or continue working as a design consultant

* I will drop to <210lbs by April That’s it!
Here’s to a 2009 that wipes the floor with 2008. 🙂

Game Design Document

If anyone’s interested in seeing the writeup I did for the Game Design class I did (referenced a couple posts down), send me an e-mail address (helava@alum.mit.edu), and I’ll send you a link to the Google Docs thing. It’s missing a couple sections, ’cause I had to remove proprietary stuff, but it’s still almost complete.

Weirdly Restless

So… I got a job doing some contract design with Ei-Nyung’s company. It’s a weird time, because I’ve got some really distinct work to do at a time where NOBODY – and I mean NOBODY is hiring. So that’s pretty awesome. It’s definitely weird, though, because I feel suddenly un-confident. Like the last five years of experience don’t matter, or my opinion is really meaningless and weird.

I think one of the weird thing is that in games, game design is a skill that gets built up, and it depends on a lot of nuance that is really meaningful to people who are really familiar with games. Without the nuance, everything is really … obvious, and apparently simple. So it’ll be weird to see whether I can communicate the nuance to non-gamers in a non-console-game medium. It’ll be a nice challenge. We’ll see how well it goes.

Still, the thing that’s weird is that I’d gotten myself psyched up for some free time, where I could work on the house and write the book I was working on – where now, I’ve been running a lot of errands and now working, and I don’t have any time for any of the other stuff. So it’s weird. Makes me a little restless, ’cause I wanted some time off, now it’s gone. But employment is good – in this market, it’s stellar. If I had to work through Christmas and New Years, that’s totally fine.

Got some details to clarify with the company over the next few days, so that I’m a little clearer on the direction I should be taking, but otherwise, it’s good. Things are good. Life is good. Got no complaints.

Well, the weather sucks. 😉

On a different note, 1.) our net connection is a mess, currently. 2.) The new PS3’s actually pretty sweet. Haven’t watched anything on Blu-Ray yet, but Ratchet and Clank is awesome, Resistance 2 is prettty nice, and Valkyria Chronicles is stunning. The lack of consistency across games sucks, since Sony didn’t institute clear standards before releasing their hardware. Definitely a reminder of what MS did *really well* over the 360’s lifespan. Live and the 360’s exclusives wipe the floor with the PS3, though – Sony’s going to have to release a LOT of insanely good exclusive content if they want to have any hope of recovering from a distant 3rd place in this generation…

Laid Off

Before anyone asks, since rumors are going to be out there:

Yeah, I’m unemployed. Yeah, we’re alright. Yeah, I’m looking. If you’ve got any advice/leads, they’d be much appreciated.

In the meantime, I’ll be writing, and fixing up the house.

Fun.

Presentationed!

Gave my “Intro to Game Design” presentation today. Only about 10 people showed up, but given our current circumstances, I was glad that many people were interested. Response was really good – as good as I could have hoped for. People were positive, they were surprised, and I think it gave them a better insight into how designers think. Or should think, at any rate.

The image at the top is basically the summary of the whole thing. At the size it’s at, I don’t expect that it actually is legible, but I’d be happy to run anyone through the presentation if they’ve got the 45 minutes it takes. 🙂

On a totally different note, despite finally buckling down on the financial side of things and seriously looking at restricting our spending, Ei-Nyung got us the Omega Pedal – a Pearl drum pedal modified to work with Rock Band. It’s AWESOME. Just like the ION kit is a totally different experience than the standard kit, the Omega pedal is as sizable step up from the ION pedal as the ION drums are from the standard pads.

Crazy stuff.

Also – played online with my cousin for the first time ever (hey, cuz) via the Wii & Mario Kart. God, that game drives me batshit crazy sometimes, but it was fun to see him zoom past at the beginning of the race… after which I’d never see him again…

Really does emphasize how good a job Microsoft did with Xbox Live. Nothing else comes even remotely close. The Wii implementation is so geared toward paranoid safety that it strips away 90% of the fun. And I don’t mean just the racism and rampant homophobia. Still, great to see him online. Here’s to more!

re: the talk – I’m contemplating trying to submit a proposal to GDC for 2009. I dunno if it’s too late or not, or honestly, if I’d even have the stones to do it. I am, however, writing a book about it. 😀