One of the weirdest things about the new generation of consoles is that Nintendo has insisted that better graphics aren’t the wave of the future. As a result, while the X360 and PS3 are pretty substantial steps forward in terms of graphical fidelity, about the most the Wii will provide is what the xbox *currently* provides. Nintendo’s mantra has been “accessibility uber alles.”
Here’s why it won’t work:
When you take a 2-D game, your brain abstracts it into some representation of reality. Your brain has been trained since near infancy to interpret two-dimensional images, whether photorealistic, or completely iconic, as representations of some form of reality. You understand, fundamentally, how to interpret 2-D of various quality, resolution, etc.
However, CG “3D” is nowhere near photorealistic yet – even the most talented of artists cannot make faces that are indistinguishable from reality with the current hardware, because people are so trained to look at the detail of a human face, and understand all of its nuances. 3-D is *too much like reality*. Your brain does not easily abstract a dodecahedron into a sphere – it’s only by immersing yourself in that context that you understand how to translate those visual abstractions into reality. This is *not* a process that has been as deeply ingrained as a person’s ability to interpret drawings, or effectively, sprites.
The critical piece is this: 3-D technology is currently progressing *towards* shedding the technical limitations, and being artist-dependent, in terms of replicating visual fidelity. That’s important because essentially what it means is that learning how to interpret “bad 3-D” (low-poly models, low-boned animation skeletons, etc.) is a skill that people are going to lose in the near future, because it simply won’t be necessary anymore. And as a result, something like the Wii, which has settled for obviously “bad 3-D,” will literally look terrible to anyone who’s lost that skill, because they’ve grown accustomed to looking at less abstracted representations of reality.
Look at Virtua Fighter. Not the new ones, the original. How *terrible* does that look? That one would consider that a valid representation of a human in *today’s* context is a *joke*. Look at old Playstation games. They’re almost unplayably terrible looking. But look at SNES games. They still look remarkably good. Sure, they’re low-res, by and large, but Super Mario World is *still beautiful*. It’s because the skill of interpreting low-poly 3-D is transient. Once someone’s adapted to the better technology, and lost that skill, things simply look bad. You don’t tolerate texture warping, pop-in, pointy circles, etc.
So, what Nintendo’s banking on is that the visual difference between the xbox and the x360 isn’t substantial enough that a gamer would care about the difference. What they’re *also* banking on is that that’s not the factor in making games accessbile to everyone.
And in my opinion, that’s where they’ve completely, totally blown it.