beat.

So, this year, the game schedule hasn’t been too bad. Aside from some weird milestone scheduling, the hours have been reasonable, the schedule’s been manageable, and I’ve been able to maintain some semblance of normalcy for the better part of the year. All this has been a marked improvement from last year in every way.

The last few days, though… wow. Hectic. Alpha submission was last night, so there was a mad dash to finish off all the alpha bugs, and get the whole thing submitted for verification. At about 4:20, I got two bugs back “fix failed,” which I had to get fixed and submitted by 5. That was one of the most intense and stressful 40 minute spans I’ve had in some time, and if that 40 minutes had been the entire day (which ended up being about 15 hours, including waiting to make sure the build was clear), I’d *still* be exhausted.

It’s been strange – though the schedule’s much more sane this year, the punctuated bursts of insanity are as intense as ever. It’s often quite exciting, and gratifying – but holy shit, it does a number on my nerves. Whoo. Still, compared to last year, this year’s product is *so* much better, there’s really no way to compare.

Other than that, almost everything else has fallen by the wayside. So… yeah. Gonna try again to start exercising on some sort of marginally regular basis, but we’ll see.

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